Message Adrift is a prototype I developed for Playerthree in order to pitch a project for a client. It is a match-3 game built around the fact that tons of plastic are dropped into the oceans each year. Hence, the player's objective is to clean each level of the various plastic items that come from the top screen.

To advance to the next level the player needs to complete several missions before the time limit ends. These missions may involve scoring a defined amount of points, destroying items of a certain type, or scoring chains of a given length. As items are destroyed, power-ups with different effects also come into play.